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Iterator Pattern

The Iterator Pattern is a behavioral design pattern that provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation. This pattern is particularly useful when you need to traverse through a collection of objects, such as lists or arrays, in a uniform way. Important Components Iterator: An interface …

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Interpreter Pattern

The Interpreter Pattern is a behavioral design pattern that defines a way to evaluate sentences or expressions in a language. It falls under the category of behavioral patterns because it addresses how objects and classes interact and distribute responsibilities. This pattern involves creating an interpreter to interpret sentences in a particular language. The Interpreter Pattern …

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Command Pattern

The Command Pattern is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation allows for the parameterization of methods with different requests, the queuing or logging of requests, and the support for undoable operations. The Command Pattern is a behavioral design pattern that …

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Introduction to Behavioral Patterns

Behavioral design patterns are essential in software engineering, focusing on how objects interact and communicate with each other. Unlike structural patterns, which deal with object composition, and creational patterns, which handle object creation mechanisms, behavioral patterns are concerned with algorithms and the assignment of responsibilities between objects. Here’s an introduction to some of the key …

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Introduction to Structural Patterns

Structural design patterns in software engineering focus on how classes and objects can be combined to form larger structures. These patterns help to manage relationships between objects, ensuring flexibility, reusability, and maintainability in your codebase. Here’s an introduction to some commonly used structural patterns: Adapter Pattern The Adapter pattern allows incompatible interfaces to work together. …

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Proxy Pattern

The Proxy Pattern is a structural design pattern that provides an object representing another object. It acts as an intermediary between the client and the target object, controlling access to the target object and adding additional behavior without changing the target object’s code. The Proxy Pattern is a structural design pattern that provides a surrogate …

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Flyweight Pattern

The Flyweight pattern is a structural design pattern used to minimize memory usage and enhance performance by sharing as much data as possible with similar objects. It is particularly useful when dealing with a large number of similar objects that can benefit from sharing common data, thus reducing the overall memory footprint. The Flyweight pattern …

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Facade Pattern

The Facade Pattern in software design provides a unified interface to a set of interfaces in a subsystem. It simplifies a complex system by providing a higher-level interface that makes it easier to use. This pattern promotes loose coupling between subsystems and improves readability and maintainability by hiding internal complexities. Important Components Facade: A class …

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Decorator Pattern

The Decorator Pattern in Java is a structural design pattern that allows behavior to be added to individual objects, either statically or dynamically, without affecting the behavior of other objects from the same class. It’s useful for extending functionalities of objects in a flexible and reusable manner. Important Components Component: An abstract class or interface …

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